Secret identities for your characters

Character identities let a GM give any character a true name and a set of masks - aliases or disguises, each with its own portrait. You choose who knows the true name, and each player sees the first mask they know, everywhere the character appears: pages, maps, chat and notifications.

WorldMaster RPG character identity editor with masks and a per-player preview

How do masks work?

A mask is another name for the character, with its own portrait. Masks are ranked: each player sees the first mask they know, and a player who knows none sees the name you set for strangers - or simply Unknown.

  • True name visible to only you, to chosen players, or to all players
  • Any number of masks, each with a name and a portrait
  • A fallback name for players who know no name at all
  • An At the table preview showing exactly what each player sees

Where does a hidden name stay hidden?

Everywhere. The server replaces the name and portrait for each player before anything reaches their screen, so a disguise holds on character pages, map tokens, the scene cast, chat, trades and notifications. When you reveal a name, it updates live for that player only.

Frequently asked questions

Can I reveal a secret identity to just one player?

Yes. Choose the players who know the true name or a mask; everyone else keeps seeing the name they already know.

Do player characters get identities too?

Yes. Any character can carry masks, so a player can travel in disguise while the GM controls who sees through it.

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