An initiative tracker built into the battle map

WorldMaster RPG runs combat where it happens: on the battle map. Its initiative tracker supports four initiative modes, shows HP and mana right on the tokens, keeps effects visible as bubbles, marks whose turn it is, and lets players end their own turn.

What does the combat tracker do?

  • Four initiative modes to match how your system orders turns
  • HP and mana trackers on every token
  • Effect bubbles for conditions, buffs and spells
  • An active-turn indicator, and players ending their own turn
  • Encounters you build from the actors on the map

How does it connect to character sheets?

Tokens are linked to their characters, and rolls from a character sheet go straight to the shared 3D dice tray, so the whole fight runs in one place.

Frequently asked questions

Can players manage their own turn?

Yes. Players can end their own turn, and the tracker moves on for everyone.

Does it work for any game system?

Yes. Initiative modes and trackers are not tied to one ruleset.

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